![]() ![]() A base number of units are supported for free based on difficulty level and policies.Ĭiv6: Every unit has a distinct maintenance cost. Units outside your territory cost extra gold to maintain.Ĭiv5: Unit upkeep cost is based on your total number of units, modified by the turn number. Cities will add to the number of "free units" you can support without cost, and this changes depending on your government and the size of the city.Ĭiv4: Units cost gold from your treasury, but your "free units" is based off of total population and difficulty level. Changing the home city requires physically moving to that city.Ĭiv3: Units are not tied to cities and their upkeep is paid for by gold from your treasury. Every unit has a home city, and different governments determine how many are supported for free, and how much unhappiness they cause when in the field. How does unit upkeep work in proprietary Civilization games?Ĭiv1, Civ2, Alpha Centauri: City-based unit support. I am glad that later Civ games did away with that, but it remains in FreeCiv. Hans Lemurson wrote:I agree that the need to shuffle units from one city to another to manage their support costs and unhappiness is a great annoyance. No need to micromanage unhappiness there. Or just farm whatever you need in republic/democracy, switch to communism/monarchy. In later game if you put unit at all AI cities it will leave them empty too very often. In early game it often 'escapes' from cities leaving cities empty. Or just move units to AI land, it just moves units in any random direction. If you want to defend just put 1 defensive unit + walls, use few fast units or strong, because AI wont attack and will be moving around with stack of units waiting to be killed. Extra 20% for war time is almost nothing. If map is big and fast invasasions is pain - just farm - get stocks exchanges, trade routes, without wonders 20% luxury is enough for cities to be content, during war switch to 40% luxury - every unit should be able to upkeep 3-5 while staying content. On sea map use marines to take cities in 1 turn, create bridge cities. Or build some city near AI and put all units there - you might need to build fort first there. connect enemy road to yours), use 30 dragoons or 10 cannons, or scout with diplomat first, check how much you need. On land map just take city in 1 turn ( eg. You can also use Sheakespeare Teatre in one of cities and rehome all units there.Īnyway you should invade "wisely". ![]() In middle game you can build city size 1 on coal or mine, set citizen to elvis, with railroad city on coal will upkeep 7 unhappy units, normal hill 4 without any unhappiness. Use h shortcut - just move unit to city press h, and home is changed. ![]()
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